Scott Blake – Barcode Art.

Scott Blake Barcode Art

Scott Blake Barcode Art

Who said net art is dead? I’ve been a big fan of Scott Blakes Barcode artworks, particularly the Jesus Barcode portrait, and I admire the way hes found a way to capitalise on their success.

I picked this new piece of work up on Rhizome earlier today. Its got a very simple interface to it. What I love is how the speed of the connection (browser loading / rendering) is affecting the final output and how simple and effective that process is. although this isnt a technical marvel. I loved it. It made me feel a sharp pang of nostalgia, and picking up my first book on web related artwork about 9 years ago and the early steps of visiting JODI and being completely taken by the novelty of their work. I felt almost the same rush when I was trying to get C++ to work last night, because I know so very little about it.

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GEMdays / and my foray into C++

I’m going to try and go to GEMdays this week.

I was having a conversation with Ant (BEFLIX) last weekend, and this may be ridiculously obvious, but … I need to learn C. It’s the next thing for me.

So I downloaded Microsoft Visual C++ Express Edition, last weekend, and stared at a totally blank project. It was only tonight that I managed to get an OpenGL environment finally working and a little test compiled. tutorial used.

Although I don’t find the syntax too alien or in a position where I dont know how to start assimilating a new language. I find the setting up a bit of a drag and no doubt the structures will baffle and amuse me. I think on the whole though, considering I really want to be called Dr Moradi soon, it will be a worthwhile investment of my time and a significant challenge (which again is something which Ant advised me to find).

You see I’ve been brought up on staple diet of scripting languages. When programming really clicked for me, and I felt confident to code, it was using languages which I quickly discovered the limitations of. and by limitations I mean, how far they interact with the system and what kind of performance / affordance they give you with the sloppiest of code. I feel this is important in relation to the Glitch.

This is my software specific programming history. I’m sure there were others.

1991 +

Basic
QBasic
GWBasic
Turbo Pascal (quite a bit)
C (briefly) / Assembly (typed in from magazine listings, didnt understand much)
Lingo (very briefly)

1999+

Actionscript 1.0
Java (university, computing dept.)
ASP

2002+

PHP
Actionscript 2.0 (long time)
Processing
Javascript

But there is a distinct lack of C in there. which I’m addressing now. when I was a kid my parents bought me this title its one of the most well preserved books on my shelf. Its always been read with caution, but now I’m throwing caution to the wind.

Things I’m looking at just now:

nehe
GLT OpenGL C++ Toolkit

incidentally, I’ve only just remembered this but last night I had a rare but educational programming dream involving L-Systems.

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Kelly_glitch_documentation



Kelly_glitch_documentation, originally uploaded by Iman.

I’ve always wanted to interactively glitch an image, where the glitch is very real and the results are pretty stable. I’ve always wanted to do this in memory. This however is neither. its a simple step towards creating my own interactive glitcher. It writes 5 bytes into the image at a specified point in the image’s byte array. Its like hex editing but with processing.

I’d like to point out the variation in the rendered glitch.

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2009

2009 yay! Year of the PhD. Year of the ox 牛. The Ox being the sign of prosperity through fortitude and hard work. And also the year of the Analogue Switchover in the US.

Well I’m going to list a few thing of late.

Ive been linking to really gorgeous things I find over at ffffound. one of the most interesting emergent communities I’ve been a part of. Thanks for the invite Dimitre.

http://ffffound.com/home/glitchlab/post/

I think its important for me to show what I’m visually interested in, as I find much pleasure in finding and admiring a good piece of work which requires no description. Although I’m very keen on exploring audio, I think a reasonable amount of my initial work will be visual, and for a glimpse of what I like, my ffffound feed is pretty revealing. There is a fair amount of ‘serendipity’ too which my friend Dave loves so much.

I’m calling one phase of my work “Glitch Lab”, I was going to call it Glitch Research Lab, analogous to the http://graffitiresearchlab.com/ but I thought better of it- on the genuine grounds that they’ve taken a recent public fascination with phallic graffiti. working on the site for it or more importantly my first few experiments.

The other things:

-End of 2008 saw the release of Processing 1.0, nice!

-I finally met with all my supervisors. The interaction between the 3 of them should be very interesting. Each is planting new thoughts in my head and I’ve gave a resounding yes to collaborating with my lead supervisor on something for 2009.

– I’ve switched to OSX on one of my primary machines. I’ve been a PC user for years, but never really committed to enjoying OSX in its full glory. It is a joy. Highlights include QuartzComposer. Which brings me onto another reason..

Anton Marini (Vade) kindly referenced me back in 2006.
http://abstrakt.vade.info/?p=48 He’s now consistently been doing work which I highly rate. I want to get experimenting with Quartz Composer.

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