So Pachinko is apparently huge in Japan. I’m really interested in what makes games of chance hugely successful. If you were to deconstruct their appeal or addictiveness what are their components exactly? In particular I’m interested in how much of the interaction mix relates to it’s inherent aesthetics and how much of it is due to interaction and the social constructs around it?

interesting account here of what they’re like here

b-pachinko-a-20150325-870x579

http://www.japantimes.co.jp/tag/pachinko/

https://www.segasammy.co.jp/english/ir/management/market/